Touchtables, immersive spaces, gamified galleries. As we employ technology to support visitor engagement, how do we envision, prototype and refine digital experiences to be meaningful and social? This is a hands-on paper prototyping and evaluation session designed to arm attendees with a framework and tools.

Exhibit Planning and Design track supported by Mad Systems


  • Carolyn Gilman
  • Suzannah Niepold
  • Victoria Prizzia
  • Mark Mitchell